Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

ResourceUID

Inherits: Object

A singleton that manages the unique identifiers of all resources within a project.

Description

Resource UIDs (Unique IDentifiers) allow the engine to keep references between resources intact, even if files are renamed or moved. They can be accessed with uid://.

ResourceUID keeps track of all registered resource UIDs in a project, generates new UIDs, and converts between their string and integer representations.

Methods

void

add_id(id: int, path: String)

int

create_id()

int

create_id_for_path(path: String)

String

ensure_path(path_or_uid: String) static

String

get_id_path(id: int) const

bool

has_id(id: int) const

String

id_to_text(id: int) const

String

path_to_uid(path: String) static

void

remove_id(id: int)

void

set_id(id: int, path: String)

int

text_to_id(text_id: String) const

String

uid_to_path(uid: String) static


Constants

INVALID_ID = -1 🔗

The value to use for an invalid UID, for example if the resource could not be loaded.

Its text representation is uid://<invalid>.


Method Descriptions

void add_id(id: int, path: String) 🔗

Adds a new UID value which is mapped to the given resource path.

Fails with an error if the UID already exists, so be sure to check has_id() beforehand, or use set_id() instead.


int create_id() 🔗

Generates a random resource UID which is guaranteed to be unique within the list of currently loaded UIDs.

In order for this UID to be registered, you must call add_id() or set_id().


int create_id_for_path(path: String) 🔗

Like create_id(), but the UID is seeded with the provided path and project name. UIDs generated for that path will be always the same within the current project.


String ensure_path(path_or_uid: String) static 🔗

Returns a path, converting path_or_uid if necessary. Prints an error if provided an invalid UID.


String get_id_path(id: int) const 🔗

Returns the path that the given UID value refers to.

Fails with an error if the UID does not exist, so be sure to check has_id() beforehand.


bool has_id(id: int) const 🔗

Returns whether the given UID value is known to the cache.


String id_to_text(id: int) const 🔗

Converts the given UID to a uid:// string value.


String path_to_uid(path: String) static 🔗

Converts the provided resource path to a UID. Returns the unchanged path if it has no associated UID.


void remove_id(id: int) 🔗

Removes a loaded UID value from the cache.

Fails with an error if the UID does not exist, so be sure to check has_id() beforehand.


void set_id(id: int, path: String) 🔗

Updates the resource path of an existing UID.

Fails with an error if the UID does not exist, so be sure to check has_id() beforehand, or use add_id() instead.


int text_to_id(text_id: String) const 🔗

Extracts the UID value from the given uid:// string.


String uid_to_path(uid: String) static 🔗

Converts the provided uid to a path. Prints an error if the UID is invalid.